I seem to have trouble with the particle system not displaying when I rotate the universal camera.
Is there something I’m missing about this?
Hi. Try use camera.minZ = 0.1and camera.maxZ = 100000 Camera | Babylon.js Documentation
Thanks for responding!
Well that didn’t quite do it but, I actually read the documentation, and it looks like this is associated with visibility.
In my case I updated the mesh after I had rendered it with
Another trick to prevent calling would be to force it to be always visible: