Particle system cuts out using the universal camera

Hi all,
I seem to have trouble with the particle system not displaying when I rotate the universal camera.
Is there something I’m missing about this?

https://playground.babylonjs.com/#GLZ1PX#23
Thanks!

Hi. Try use camera.minZ = 0.1and camera.maxZ = 100000 Camera | Babylon.js Documentation

1 Like

Thanks for responding!
Well that didn’t quite do it but, I actually read the documentation, and it looks like this is associated with visibility.
In my case I updated the mesh after I had rendered it with
SPS.refreshVisibleSize()

https://playground.babylonjs.com/#GLZ1PX#25

Another trick to prevent calling would be to force it to be always visible:

https://playground.babylonjs.com/#GLZ1PX#26