@sebavan and another problem when Engine creation:
I think same as this one:
I modified the source code according to that issue to:
if (this._gl.HALF_FLOAT_OES !== 0x8D61) { // Half floating-point type (16-bit).
this._gl.HALF_FLOAT_OES != 0x8D61;
}
and it works, but not sure if this is the solution.
I refered the next line in the source code: