PBRMaterial - dynamically update texture with same image, but different outcome

Here is your solution: Available Mesh BoomBox | Babylon.js Playground (babylonjs.com)

More specifically:

mesh.material.albedoTexture = new BABYLON.Texture("https://playground.babylonjs.com/scenes/Alien/Alien_baseColor.png", scene, null, false);

By default, a texture is loaded with the invertY set to true

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