Performance - backface culling

Is it generally more performant to have backFaceCulling = true?

Or are there some exceptions?

Thanks.

Hey @aFalcon!

As a general rule, yes, setting backFaceCulling = true, helps with performance. In the most simple terms, by using it, you’re basically telling the GPU that it doesn’t need to work as hard, because it doesn’t need to calculate and draw those polygons.

This article explains a bit more.

Here’s a quote from that article that puts more elegant words to the idea:
“The process makes rendering objects quicker and more efficient by reducing the number of polygons for the program to draw.”

Hope this helps!

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