How to set backFaceCulling for a node material?

Hello

How can I set the backFaceCulling for the material of a node that I get via getNodeByName

example:

var assignATrigger = anim_scene.getNodeByName("RootNode");

example:

assignATrigger.backFaceCulling ?

assignATrigger .material.backFaceCulling =false (it is true by default)

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Thank you!