Is setReflectionTextureMatrix performant enough that it can be called at every render? If not (which is my assumption), what is the best way to detect if the externally set rotation value is different from what has already been applied to the cubemap?
I am controlling the rotation of a Cube Map outside from BJS and need to update it from externally updated data. I want to avoid comparing previous data values with the incoming values and make the update only if the value has changed.