Happens on Android and iPhone devices. Please help !
EDIT: Here’s a screenshot. You can see the seam almost in the middle of the picture. Taken on a physical mobile device (Android, Huawei Mate 20 Pro) Screenshot_20191001_160407|270x500
The seam shows on my desktop pc as well, but it’s smaller. I looked for the cause but couldn’t find it .
I have Intel HD Graphics 630.
What I’ve looked at:
So without directMapping, it sets a reflection texture instead of a diffuse texture. It sets the wrapV to clamp, but not the wrapU, but setting that manually in the PG doesn’t solve it.
I guess this is where it gets the uv coordinates for the reflection?
The seam is right on the outer ends of the texture, so I thought maybe there’s some floating randomness of from which end of the texture to grab a pixel. Could that be?
Hello, sorry for necro bumping a resolved topic, but I found the seam again but only when changing the photo domes texture
I was looking at a playground for changing texture on a photo dome and I noticed that a seam appears on the sphere when changing texture.
To reproduce. First, have a look around and you’ll notice there’s no seam/issue. Then tap on the little green circle which changes the photo texture and you’ll notice that there is now a seam on the new texture. Click the same button again and it will take you back to the original texture but the scene persists (move the camera if you dont see it.)
I found this thread when making a new bug thread on this issue so I update this topic. I tried using direct mapping which does remove the problem but then everything gets messed up as the photos are upside down facing the wrong direction.
My GPU is
AMD Radeon Pro 5300M 4 GB
Intel UHD Graphics 630 1536 MB
(this is on a MacBook pro 16’ from 2019 running OSX 12.6) .
I assume a work around is to destroy and rebuild the dome on image change but wanted to see if there is a simple fix I am missing.
So this fixes it not happening on the next scene, but the seam still appears if I click the button again going to the original texture… Which is strange as its not there when its originally loaded in…