The seam shows on my desktop pc as well, but it’s smaller. I looked for the cause but couldn’t find it .
I have Intel HD Graphics 630.
What I’ve looked at:
directMapping, it sets a reflection texture instead of a diffuse texture. It sets the
wrapV to clamp, but not the
wrapU, but setting that manually in the PG doesn’t solve it.
I guess this is where it gets the uv coordinates for the reflection?
The seam is right on the outer ends of the texture, so I thought maybe there’s some floating randomness of from which end of the texture to grab a pixel. Could that be?