Hi, when you drag one of the meshes, they are able to interesect with each other (no collision). Is there a way to have them collide while having the constraint attached?
Thank you
Hi, when you drag one of the meshes, they are able to interesect with each other (no collision). Is there a way to have them collide while having the constraint attached?
Thank you
I am using collision: true in 6dof constraint and also tried with PhysicsConstraint.isCollisionsEnabled = true. However, it doesn’t seem to fix this issue
cc @Cedric
Indeed.
Hi @eoin ! Is there something missing on our side for 6dof joint collision?
Oh, that looks like a bug in our integration; the LINEAR_DISTANCE limit isn’t obeying the “enable collisions” flag. I’ve got a fix and will get it in for the next WASM update. In the meantime, you might work around it by using individual LINEAR_X, LINEAR_Y, and LINEAR_Z limits (though, it’s not exactly the same):
The last WASM update solved the issue, thank you!