I am confused why there is no collision/physics mesh on my instanced objects (the boxes) they have a physics body/shape and I have called sync to match the number of instances - as far as I can see this is the same as your example, but I get no collision or debug visualisation when using the helper?
I have found that if we create at least 1 instance before adding the physics body then ensures proper collision, but going from 0 to >0 instances after body creation leads to no collision it seems.
(In my system I was making the physics and adding instances after but I will create 1 hidden instance for now)
Probably not a major thing but something to be aware of in case someone else hits this
There should be atleast a warning for that and at least a line in the documentation.
Feel free to open a PR for that! I won’t be able to do it before a dozen days.