when I implement scene.pick(scene.pointerX, scene.PointerY) to pick a mesh. it seems not work for me after I migrated to use tree-shaking
Let me briefly explain about my changes code which I forked babylonjs-example And I changed some code to add onPointerUp event handler but it seems not pick mesh(hit = false)
This is my forked repo
FYI: Before I migrated to use tree shaking, it work perfectly to pick mesh and texture coordinate
Thank you in advance