If you scale up an image control large, it’s blurring the texture to scale it. Is there anyway to get the crisp nearest sampling mode to work like it does on meshes?
Setting the sampling mode at the ADT level doesn’t seem to work.
Unfortunately as GUI is using Image from DOM we do not have control over sampling mode
the way you can get crisper image is to use advancedTexture.renderScale = 2
Sorry to dig this thread up but I was also trying to get GUI images to look crisp.
I got it to work for me by changing imageSmoothingEnabled to false on the canvas’ context.