Hey,
the Pointer Move Events for Meshes are not working when an Advanced Dynamic Tetxure is assigned to the Mesh. You can look this up in this PG Link by activating/deactivating the advancedDynamicTexture part of the code.
https://www.babylonjs-playground.com/#HRUNAK
Any ideas how to fix that, or is it a bug? Because ‘enablePointerMoveEvents’ should be related to the mesh only, independent of it’s material, right?
Best regards.