I’m importing a Babylon file using BABYLON.SceneLoader.LoadAssetContainer and container.addAllToScene. When the root object is cloned, I’m seeing the cloned child lights re-enable and become seemingly detached from the expected parent object.
The code will probably explain it better:
Is this a bug in the light cloning or am I doing something wrong?
(I acknowledge this may have nothing to do with LoadAssetContainer.)