Upon moving the camera around the cloned? mesh Disappears, is this to be expected?
@Deltakosh
position where the left model disappears:
Upon moving the camera around the cloned? mesh Disappears, is this to be expected?
@Deltakosh
position where the left model disappears:
Unfortunately this is not a bug (well kind of)
instantiateHierarchy
works as intended.
Your problem comes from the fact that the clone meshes are still influenced by the central skeleton. So their bounding boxes are still in the center.
The best solution for you is to force the meshes to avoid the frustum clipping:
https://playground.babylonjs.com/#IUNJ4X#6