Possible to update subdivisions?

Wondering if it’s possible to update subdivisions (of an IcoSphere) after it has been created. In other words, to start with a small number of subdivisions and increasingly add more, so that it becomes more smooth - more like a sphere.

I see this help page that enables an updating of position, normals, colors, and UVs:
https://doc.babylonjs.com/how_to/updating_vertices

I see this example, where separate IcoSpheres are being created and then hidden/shown.
https://www.babylonjs-playground.com/#E3TVT#1

But don’t see anything where the number of subdivisions can be updated on the fly. Is the best solution to destroy and re-create the mesh with the new number of subdivisions (similar to the 2nd example)?

Yes it is :slight_smile: In any case internally the vertex buffer has to be updated (ie. deleted / recreated) so option 2 is your way to go :slight_smile: