Update lineSystem with different numbers of vertexes

Hi guys, just a quick question here.

Is there a way to update my mesh that type is lineSystem without redrawing it?

I know some would say using BABYLON.MeshBuilder.CreateLineSystem( lines…) method,

but the point is that my new lineSystem to update has different amount of vertexes compared

to the previous one.

So any suggestions?

This seems to be answered lately:

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