Well, 15.4 is out and they did not fix it. Tried my best up let them know that the last 15.4 beta before release still had the bug too -sigh-
I’m still on 15.3.1 and no update available so far (iPhone 11).
I’ll let you know when I get the update.
does it work if you set preserveDrawingBuffer to false ?
Still the same issue as video above in that PG with preserveDrawingBuffer: false
Ok I ll see what we can do
this one ? https://playground.babylonjs.com/#RLBZPF#11 @br-matt and @robertoranon sorry for all the ping, trying out blindly…
It’s no problem. Still the same issue however
If this helps, adding in DefaultRenderingPipeline
fixes the artifact drag issue, but does weird things to the coloring. This is from the bug I reported here ShadowGenerator causing rendering artifacts in Safari 15.4
Please try to disable “WebGL via Metal” option
This bug in WebKit is killing my new home page: https://www.binpar.com/en
To tell all users to disable WebGL via Metal will not be an option.
I can’t agree more
We are unfortunately hand tied. This is down below the browser and we did not find a single workaround so far
It is a problem across the board (3js, playcanvas or even Unity are on the same boat)
Disabling antialiasing seems to also work as a workaround https://playground.babylonjs.com/#RLBZPF#18
Is there a reliable way to detect if a browser will have this problem, and so turn antialiasing off conditionally?
You would need to probe the user agent and detect that it is a 15.4 version then maybe the webgl debug info would let you know if it is M1 or not but I do not think so… Fortunately I hope they will fix it soon as it looks like it might already be top of tree on webkit
Thanks! We’ll do that for now. Hope the webkit fix will come out soon
Folks on bugzilla are confirming this is fixed for next release