Am currently working on a VR project, where we use 4 scenes to render elements.
We create the camera only on one scene and use
scene.activeCamera = createdCamera to set the attach the camera instance to the other scenes, since we don’t create cameras on them.
Am experiencing some problems with zooming on phone when using
On desktop the entire experience is working fine, the freeCamera works well zooming is not possible, but on phone devices it’s possible to zoom in/out. I will love to stop the zooming on phone devices, moreover I want the experience on phone to be exactly same as on desktop.
I created this playground example to illustrate how we create the scenes and share the camera between them, but unfortunately the rendering on the playground breaks.
When I try out other models listed on documentation that use the freeCamera, the experience on phone is exactly thesame as on desktop.
Please could anymore help with me replicate the freeCamera experience on desktop and mobile?