It looks like the PBR material has, at least 5.0.0-beta.4, a problem with prepass integration and velocity buffer.
In this playground (https://playground.babylonjs.com/#E5YGEL#2) the motion blur post-process works well with PBR and cloned meshes. Once we add instances, the shader throws an error:
Using Standard Material, everything works well. My intuition is that PBR is missing some #ifdef or has too much but I prefer to let PBR masters confirm that @sebavan