I create a tube mesh by subtracting two CSG meshes. After that, I want to add gizmoMenager to rotate and move this mash. But the gizmo creates at the center of the scene, not at the center of the mesh. I think that problem is that this mesh has the position and absolute position set to 0, 0, 0 but as you can see in the playground it is not in that position. Maybe this mash has its own matrix. So I tried to change the matrix to the world but I failed. Could you help me to set the gizmo to the center of the mash?
Link to the playground: