In the playground below, I have a cube mesh with scaling and rotation gizmos attached to it.
The X-axis of the rotation gizmo has a custom mesh which is the pink box in the middle.
It also has the updateGizmoRotationToMatchAttachedMesh flag set to false to make it work even if the scaling of the attached mesh changes.
The issue is that when rotating the mesh with the X-axis rotation gizmo, the custom mesh for the gizmo (pink box) doesn’t rotate along.
what if no custom mesh was set, and the updateGizmoRotattionToMatchAttachedMesh is set to true.
if I perform a scale (either uniform or non uniform ? I’m not sure), I should be able to rotate that scaled mesh right ?