Problem with ShadowGenerator

You can’t: the renderList is the list of shadow casters, if you don’t put a mesh in it it won’t cast shadows.

For the shadow map technic to work, the light volume must encompass at least all the shadow casters, no way around that. However, you can make sure your light volume is as tight as possible, that will improve the quality of the shadows.

See for eg Blender exporter shadows not working properly

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