Well, I have this problem with both videoTexture and shaderMaterial.
I’ve imported a scene, and when I applied the videoTexture, it plays, but all the surface is a single color (which changes). My best guess is that it just takes one pixel and paints all the surface with it.
shaderMaterial doesn’t compile.
When I create a surface inside babylon, I have no problems.
As an extra note, I’m working with Babylon.js Editor 3.2.0
Thanks in advance