From your other thread:
- ability to select (pick) individual elements
- ability to hide individual elements
If you want picking to work, you will have to create one mesh per pickable object: picking works at the mesh level.
Or you can try GPU picking:
From your other thread:
- ability to select (pick) individual elements
- ability to hide individual elements
If you want picking to work, you will have to create one mesh per pickable object: picking works at the mesh level.
Or you can try GPU picking: