Question about mipmap

Hi~
I have a trouble with texture mipmap in webgpu .
When I set Texture not create mipmap, my model show like this:


And then when I set Texture create mipmap, my model show like this:

This is texture:
image

Far is totally black:


this models’ uv are smaller

Have you tested with WebGL? There should be no difference.

Are you able to share a repro in the Playground?

Hello, Popov !
I find that WebGPU bug cause this question. After I delete all webgpu code, it work well again!


I will try this:


I port the ocean to my project, hahaha