Moriy
1
Hi~
I have a trouble with texture mipmap in webgpu .
When I set Texture not create mipmap, my model show like this:
And then when I set Texture create mipmap, my model show like this:
This is texture:
Moriy
2
Far is totally black:
this models’ uv are smaller
Have you tested with WebGL? There should be no difference.
Are you able to share a repro in the Playground?
Moriy
4
Hello, Popov !
I find that WebGPU bug cause this question. After I delete all webgpu code, it work well again!
I will try this:
Moriy
5
I port the ocean to my project, hahaha