Hi BabylonJS Gurus!
I have a mesh in GLTF format that my application uses. I’m wondering if there is an easy way to reference points on the surface of the mesh to be looked up in a custom material. My goal is to have a red dot on each of these referenced points using a custom vertex/fragment shader.
Can these reference points be defined in the mesh somehow, or will I have to define them in the application? I used blender to export the model to GLTF.
Any help is greatly appreciated!