Import mesh problem with .babylon and .gltf

hi all, I’m using both .Babylon and gltf to import meshes into the scene, the reason is because I want Babylon files to easily export standard materials , and gltf for PBRMaterial from 3dsmax, since .Babylon file seems to only exports PBRMetallicRoughnessMaterial.

The problem here is the coordinate system for Babylon and gltf files seems to be different and the meshes appear at different position from where they are supposed to be. Any workaround for this?? thanks!

Can you repro maybe in the Playground?