I’ve been working on reducing the memory consumption to help with running on Safari/IoS.
I’ve made a mesh that has an advance dynamic texture that uses a gui button to update a mesh’s texture.
Upon checking on the graphics layer, it seems that the gui button is taking around 4MB.
Is there a way to reduce its size so it would take up less memory or is there something else that is causing this or missing?
I’ve made a sample playground with the implementation for this https://www.babylonjs-playground.com/#08A2BS#157 (note: please use version 4.2)
Any help on this is greatly appreciated.
Thanks and Warm Regards