I have some difficulties to understand how particles work.
I’d like to define the shape of an imported model with particles, that slightly move.
The overall effect is actually not so bad but I have problems to improve it, because:
I should have a lot more particles, to better define the shape, but can’t increase the total amount on particles.
No matter the EmitRate number I set (actually is 50000 !), them look alway the same.
I understand that new particles are created when the previous die, so I’ve played with minLifeTime and maxLifeTime, but it does not change.
Is there a maximum limit?
When the particles are created there’s a lag before new particles are created, and it’s not so nice to see.
I did some test with different models, and the behaviour of the particles change a lot from model to model.
I think that the emitPower is someway related to the scale of the mesh.
Is it? How?
Many thanks for your help!!