I have a problem understandig the radius paramter in IAgentParameters, and maxAgentRadius in the createCrowd function.
My problem is that the agent is clipping into the obstacles that it passes through, and for some reason, no matter what I try setting these two radii values to, nothing changes. Am I missing something, or am I looking in the totally wrong place?
I have made a playground here that illustrates the problem. The navigation doesn’t seem to work like it does on my local env, but the main thing is that I am importing the two same meshes that I am locally, and I see the same issue, with the agent mesh, clipping inside the “obstacles”.
Thank you in advance!