Any idea how could the UV texture tiling be randomized so it doesn’t seem so repetetive?
I found something like this but I don’t know how to use it, any ideas?
You can take a look at: Creating A Tiled Plane | Babylon.js Documentation (babylonjs.com)
My answer for this question could also be of use: Merging two PBR Textures using a mask, after individual textures have been tiled (Using Node Material Editor) - #2 by carolhmj
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