React-Native: Unexpected behaviour of Instance Mesh on its Parent movement


I have found that the Instance Mesh behaviour is unexpected as like babylonjs in react-native, particularly when I move its parent towards Left, Right and Down Direction.
You can see this in bellow screen recording.

Also, I produce a playground example as bellow:


cc @BabylonNative

1 Like

It looks like it works as expected. You can see it really well if you do not attach the ground to the root mesh as well

Not only ground mesh also I can attach multiple mesh/obj to the root-mesh, So, as per the solution I need to reposition all of those on user interaction, this is not a good solution in my case.
If I compared with the BabylonJS, there have no such types of limitation. But Thank you very much for addressing this issue.

cc @Cedric

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It’s a bug!