I am trying to add animations from Miximo to a ReadyPlayerMe glb avatar without using Blender.
The original skeleton in the glb has 67 bones, the animations from Miximo have 82.
I wrote a function and automated adding the missing bones, now the animation works on the original skeleton, but the meshes are not moving. I checked the weight paint of the meshes in the development tools and it seems to still be painted.
I recreated the issue in the playground:
https://playground.babylonjs.com/#SIRHGY#11
Please help… and thanks!