Using alpha channel of texture, mesh triangles recreated.
I have no clue what you are trying to achieve. Can you describe a bit more ?
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See image. Meshes is result of free geometric drawings (OpenBrush or TiltBrush). Note the use of material texture have transparency. The goal is usage this texture as limit for reduce meshes areas to visible (non transparent).
Just checking in @johnbel if you still need any help with this?
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I solved it. Using UV to convert XYZ.
Iām curious here. Are you saying you did rebuild the mesh geometry in BJS through the UVs where texture opaque only is applied? That sounds pretty fancy to me Would you mind sharing your method with us in a PG?
Meanwhile, have a great day