Been making a lot of progress but I noticed this issue locally that I was able to repro in NME:
as you can see I modify the y-coordinate of the node material based on an input texture. At certain angles, the material becomes translucent for some reason. You can observe the problem when you rotate the preview for “plane”.
I think there must be something I’m not understanding about how this works that is causing this issue. Would someone be able to take a look and let me know what I’m doing wrong + how to correct it?