i m unable to find the right process to get a reflection of the chair on the floor tiles.
in the above image, the floor tiles are PBR material applied to floor mesh dynamically. and the chair-like imported GLB 3D objects are dynamically added per need.
here , i m trying to get the chair reflections on floor tiles. but most of the solutions i found to use of hdr env texture or sky which is reflecting on the object’s surface. but here all are dynamic so i don’t have any predefined map.
can you guide me on this topic?
Thanks and regards