Reflection on pbr material of loaded objects

i m unable to find the right process to get a reflection of the chair on the floor tiles.

in the above image, the floor tiles are PBR material applied to floor mesh dynamically. and the chair-like imported GLB 3D objects are dynamically added per need.

here , i m trying to get the chair reflections on floor tiles. but most of the solutions i found to use of hdr env texture or sky which is reflecting on the object’s surface. but here all are dynamic so i don’t have any predefined map.

can you guide me on this topic?

Thanks and regards

Hey! you can check how we do it on the main sphere here:
Realtime filtering for probes | Babylon.js Playground (


thank u, its working