I’ve added a highlight layer, but i can’t remove any meshes from it after adding them.
The playground is from somebody else, who did a “hili._meshes = [];” at the end to remove the highlights. But i can’t use that, as the materials are all black afterwards.
so it works like this. In my use case the actual problem seems to be the root parent from the gltf import. root.getChildren() ist not working - i have to search for some other ways to adress the meshes within the root parent