I saw this playground and it is great to render meshes in front of others.
https://www.babylonjs-playground.com/#1N9CSW#3
My question is how to make the mesh with the rendergroupId 2 selectable? I’m implementing handlers (move, rotate) to meshes and when someone selects one behind another I need the handlers be in front of all meshes (achieved with the above playground) but with the capacity to select and move them.
Thanks
Pinging @trevordev to see if there is a limitation for rendering group id with gizmos
Edit: I’ve just tried with the inspector and I can select the arms and add gizmos:
So you should have no problem
Thanks, how do you add the gizmos? I’m creating the from scratch, if there are already in Babylon that would be great!
Rafael
I found a playground with the gizmos! Wow this is awesome. I was trying to create one from scratch and this will save me tons of time!
Thanks
Rafael