Hello guys I’m pretty new to Babylon and I’m wondering if it’s possible to use AbstractMesh.renderOutline
on a mesh imported from glTF.
With “simple” meshes like spheres or boxes the renderOutline property works fine but with my glTF model nothing happens…
SceneLoader.Append("/models/", "viciious.gltf", scene, modelScene => {
const vic = modelScene.getMeshByName("__root__");
vic.renderOutline = true;
vic.outlineWidth = .1;
vic.outlineColor = Color3.Black();
const idle modelScene.getAnimationGroupByName("anim_idle");
idle.play(true);
});