Hey, im struggling a little bit with render targets, i come from threejs, i d like to know how to achieve that:
render the scene from another point of view to a render target,
cause when i do use more than one camera i cant find a way to tell render target to only render with some specific camera
do you have an example/playground with that running?
no really, if i ask this question its cause i got more complex stuff to do with the texture outputs from the render target, iām building some kind of painter, the painter is on a 2D orthographic camera facing exactly the painting plane, then once rendered, i must use the rendertarget as a texture for a plane rendered normally from the main camera which is a perspective camera
so my question is really: is there some example where a second camera could be used only for a rendertarget, and the whole scene rendered by a first camera.