Rendering outline for instace of an mesh

It seems that rendering an outline for an instanced mesh doesn’t work.
Is it inteded behaviour?

When I set renderOutline =true on the original mesh, it has an outline. Its instances do not (after setting renderOutline = true).

It seems it does work for me:

Maybe it’s about material? Or version?
The model i’m using is imported by sceneAssetManger it has textures and so on.

Ok, i’m not doing anything with code:

Here’s the model in question

Unfortunately without a repro it’s gonna be tough to help