It seems that rendering an outline for an instanced mesh doesn’t work.
Is it inteded behaviour?
When I set renderOutline =true
on the original mesh, it has an outline. Its instances do not (after setting renderOutline = true
).
It seems that rendering an outline for an instanced mesh doesn’t work.
Is it inteded behaviour?
When I set renderOutline =true
on the original mesh, it has an outline. Its instances do not (after setting renderOutline = true
).
It seems it does work for me:
Maybe it’s about material? Or version?
The model i’m using is imported by sceneAssetManger it has textures and so on.
Ok, i’m not doing anything with code:
Here’s the model in question
Unfortunately without a repro it’s gonna be tough to help