I just noticed that the two bottom examples of Render Target Texture With Multiple Passes | Babylon.js Documentation are broken. They seem to use setMaterialForRendering
, which the docs say:
Since v5.0 it’s very easy to use a different material than the regular material (
mesh.material
) when a mesh is rendered into a render target texture: simply useRenderTargetTexture.setMaterialForRendering(meshOrMeshes, material)
.
I love the feature and it makes the code much cleaner (is there a performance gain too?) but the demos don’t work on the playground anymore: renderTarget.setMaterialForRendering is not a function
. Is it not released yet?