Resetting Mesh to original position after physics are applied (with Havok)

Thanks that’s useful. I’m looking more for a way to reset by removing the body/shape from the mesh. I was thinking i could just dispose of it.

mesh.physicsBody.dispose();

That does actually work to reset, but it also throws a ton of unending info-warnings and also leaves the shape un-disposed:

Syncing transform failed for node custom: Cannot read properties of null (reading 'hpBodyId')