Resize in combination with clamp

In clamp mode, the pixel of the edges (left, right, top, bottom) are repeated, there’s no specific handling of the left edge vs the other edges (see the picture here).

You could use some custom shader code to retrieve a custom border color when u/v < 0 or >1 (Support Texture-Wrap mode CLAMP_TO_BORDER? - #6 by Pryme8).