Support Texture-Wrap mode CLAMP_TO_BORDER?

I mean you could inject your own sampling method into whatever shader/material you are using and manually clamp to a border color…

like

vec4 clampToBorderTexture(sampler2d ts, vec2 uv, vec4 borderColor){
    vec4 c = texture(ts, uv);
    if(uv>1. || uv<0.){
    return borderColor;
    }
    return c;
}

that’s just off the top of my head though so dont quote me on it <3