Thank you so much for the feedback Joe! I have been going for a throw back to the NES as much as possible, I want it to feel like you played an NES game remake in 3D. Awesome you picked up on this.
I have been working hard on FPS, it’s ongoing but everyday I think I get 1 more, I believe I’m getting about 53-54 on avg What kind of device are you running CPU wise? I try to dev on my m1 mac air so I don’t go too hard on my scene but things are adding up in that small little world.
For the confirm on death, great point, this is one of those things once a game menu is added will gone, thank you though for pointing this out and reminding me I need to get to work on that menu.
For the loading, same kind of deal here, once second level is added I’ll be adding an actual scene loader instead of refreshing the browser, but for it was the easiest way to kill off everything
The Y distance is limited for the melee AI, but yea they will get you on that ledge
Excellent call out on the aiming, I’ve been thinking about this as well, maybe not an aim assist, but at least a way to know if you attack you will hit. I may put a reticle under the enemies, I’m thinking when in close range and can be hit with the flame thrower it will appear under all enemies in the cone, but once they get past flame thrower range that only enemies directly in front of you would get the reticle.
The Mahjong music I’m probably just too familiar with as it get’s expensive buying tracks and this was one I’m comfortable hearing.
Joe, thanks again, this kind of feedback is what helps me get out of dev brain and back into player brain, lot’s of great ideas, and important callouts, if you check it out in the future, you’ll know some of what you see was your idea