Rotate HUGE mesh. + some optimization


After figuring out how to have collisions with an imported mesh, I am trying to import a cs:s bhop map into a scene.
The only problem is that it imports sideways, with no way to rotate it. I also doesn’t run super good, with around 20 fps when looking inside of it on my chromebook.

The mesh has a bunch of sub meshes, so I think I might edit it in blender sometime. But for now, it would be nice to get it to run better and be the correct orientation.

Any help is always appreciated!

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Oh, cool! thanks! I tried rotating them individually like rotation.y = Math.PI, but that turned them black.

Now I gotta figure out if a mesh can occlude itself.