Hi, in my scene I create position, rotation and scale gizmo on the same mesh, after using the scale gizmo the rotation gizmo doesn’t work anymore, can someone please check if there is a bug using more gizmos together?
This is the code to show you the potential bug
I pasted the code used in the playground.
It’s better if you can share the Playground directly. Just click on the save button and it will generate a shareable link.
If you look at the console in the PG, you’ll see the answer and the recommended fix:
Using the recommended fix: Gizmo potential bug | Babylon.js Playground (babylonjs.com)