Hey, im setting rotation of am imported glb file via model.rotation() function
But when im rotating the model using the gizmo its rotation coordinate system seems to change.
This is without rotation from gizmo
After rotation from Gizmo
As you can see for the same orientation the rotation values are coming different
Edit: I noticed the scale is changing to -1, why is it doing that? how can I avoid that?
Edit: Was able to fix the issue by setting scene.useRightHandedSystem = true
resolving the -1 scaling on Z axis and in turn resolving the rotation issue