Hi! How can i avoid this bug of unexpected movements while rotating mesh by gizmo, after i set anchorPoint to pivot and edited pivotPoint?
As it is really specific, let me add @Cedric our Gizmo guru who is in vacation for the next 2 weeks but he ll be able to look right after the break.
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Hi there, and welcome to the forum
Just FYI, I’m also noticing similar behavior with RotationGizmo and ScaleGizmo. The bug must have been introduced after version 5.57.1, as the playground works fine on that version.
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Looks like a bug, indeed. I’ll take care of it ASAP.