rotationGizmo bug after setting new pivot point

Hi! How can i avoid this bug of unexpected movements while rotating mesh by gizmo, after i set anchorPoint to pivot and edited pivotPoint?

As it is really specific, let me add @Cedric our Gizmo guru who is in vacation for the next 2 weeks but he ll be able to look right after the break.

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Hi there, and welcome to the forum :slight_smile:

Just FYI, I’m also noticing similar behavior with RotationGizmo and ScaleGizmo. The bug must have been introduced after version 5.57.1, as the playground works fine on that version.

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Looks like a bug, indeed. I’ll take care of it ASAP.